CPD Work Plan

WK

DATE

TOPICS

ACTIVITY/SESSION I

ACTIVITY/SESSION II

ASSESSMENTS

1

Apr 20-24

Idea Generation

– Competitive Analysis
– High Concept and Unique Selling Point
– Target Audience
– Genre
– Platform
– Goals and Objectives
– User Experience
– Revenue Model

– Form project team (groups of 3)

– Conduct competitive analysis
– Define high concept and unique selling point
– Define the target audience
– Understand technological capability and parameters
– Identify project goals and objectives
– Design user experience
– Develop revenue model

– Generate at least 10 ideas

– Project Coaching

Assignment 1 (30%)
Assignment 2 (40%)

2

Apr 27-May 1

Define the Concept

– Game / Story Premise
– Rough Storyboards
– Core Features / Gameplay Mechanics
– User / Player Controls
– Art Style / Visual Direction
– Navigation / Game Flow
– Sound Direction

– Analyze and synthesize research and information gathered
– Evaluate technological feasibility and direction

– Narrow down to (MMA) 3 ideas / (A3DA) 5 ideas

– Project Coaching

Assignment 1 (30%)
Assignment 2 (40%)

3

May 4-8

Initial Concept Pitch

– Pitch (MMA) 3 concepts / (A3DA) 5 concepts to the class and CPD mentors for feedback

– Narrow down to (MMA) 1 concept / (A3DA) 3 concepts

Storytelling Workshop (A3DA)
Game Design Masterclass (GAD)

Assignment 1 (30%)
Assignment 2 (40%)

4

May 11-15

Game / Application / Animation Design

– Script
– Storyboards and Animatics
– Floor Plan and Level Design
– Core Features / Game Mechanics
– User / Player Controls

Concept Art

– Character Design
– Environment and Props Design

Visual Interface and Sound Direction

– Navigation / Game Flow
– Interface Layout and Design
– Sound Design

Pitch Bible

– Project Coaching

Color Theory Workshop (MMA, A3DA)
Game Design Masterclass (GAD)

Assignment 1 (30%)
Assignment 2 (40%)

5

May 18-22

Interim Viva

– Prototype / Animatics

– Competitive Analysis
– High Concept and Unique Selling Point
– Target Audience
– Genre
– Platform
– Goals and Objectives
– User Experience
– Revenue Model
– Game / Application / Animation Design
– Concept Art
– Visual Interface
– Sound Direction

CA (20%)
– Interim Viva (10%)
– Pitch Bible Submission (10%)

– Narrow down to (A3DA) 1 concept

Game Design Masterclass (GAD)

Assignment 1 (30%)
Assignment 2 (40%)

6

May 25-29

Concept Evaluation and Fine-Tuning

– Based on assessment panel feedback and suggestions, the team will fine-tune the creative direction, and gameplay mechanics

– Project Coaching

Directing for Animation Workshop (A3DA)

Assignment 1 (30%)
Assignment 2 (40%)

7

Jun 1-5

Concept Evaluation and Fine-Tuning

– Based on assessment panel feedback and suggestions, the team will fine-tune the creative direction, and gameplay mechanics

– Project Coaching

Video Editing Workshop (A3DA)

Assignment 1 (30%)
Assignment 2 (40%)

8 & 9

Jun 8-19

Break

10

Jun 22-26

Prototyping and Evaluation

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation

– Prototyping
– Prototypes / Animatics Evaluation

– Project Coaching

Sound Design Workshop (A3DA)
Advanced Lighting Workshop (MMA)

Assignment 1 (30%)
Assignment 2 (40%)

11

Jun 29-Jul 3

Prototyping and Evaluation

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation

– Prototyping
– Prototypes / Animatics Evaluation

– Project Coaching

CG Lighting Workshop (MMA)

Assignment 1 (30%)
Assignment 2 (40%)

12

Jul 6-10

Prototyping and Evaluation

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation

Production Bible

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation
– Production Bible

– Project Coaching

CG Particles Workshop (MMA, A3DA)

Assignment 1 (30%)
Assignment 2 (40%)

13

Jul 13-17

Prototyping and Evaluation

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation

Production Bible

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation
– Production Bible

– Project Coaching

Assignment 1 (30%)
Assignment 2 (40%)

14

Jul 20-24

Prototyping and Evaluation

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation

Production Bible

– Develop Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation
– Production Bible

– Project Coaching

Assignment 1 (30%)
Assignment 2 (40%)

15

Jul 27-31

Milestone Checkpoint

CA (5%)
– Present prototype / animatics to the class and CPD mentors for feedback
– Production Bible Checkpoint Submission

Assignment 1 (30%)
Assignment 2 (40%)

16

Aug 3-7

Refining Prototypes / Animatics

Production Bible

– Refining Prototypes / Animatics for Evaluation
– Prototypes / Animatics Evaluation
– Production Bible

– Project Coaching

Professional Preparation Session
Industry Portfolio Review session

Assignment 1 (30%)
Assignment 2 (40%)

17

Aug 10-14

NIL

CA (5%)
– Studio Attitude and Participation

Assignment 1 (30%)
– Production Bible Submission (20%)
– Individual Report (10%)

Assignment 2 (40%)
– Viva Presentation (20%)
– Prototypes / Animatics Submission (20%)

Assignment 1 (30%)
Assignment 2 (40%)

18 & 19

Aug 17-28

Study and Exam Week

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